check this new video by Tokiyo, "Maboroshi":
one of the featured locations seems to be スマートボールニュースター (Smartball New Star) in Osaka!
From the video:
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| since the machines are numbered it's easy to place her in the location |
check this new video by Tokiyo, "Maboroshi":
one of the featured locations seems to be スマートボールニュースター (Smartball New Star) in Osaka!
From the video:
![]() |
| since the machines are numbered it's easy to place her in the location |
| this machine needed a power supply |
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| and some parts needed a rather deep clean |
I'm told this grid arrangement is called "Bara-Kugi" (バラ釘) gauge. There are a number of examples of this to see at Mr. Sugiyama's pachinko museum.
I am told it was made by "Saida", and is from 1946. [EDIT: machine is from ~1938] I'm hoping to get copies of photos of the 'before' state. Sadly there is no manufacturer plate on the front, which would have been normal at the time. "Saida Shokai" was an early pachinko manufacturer though, and I really hope to get more information on this eventually.
EDIT: Saida Shokai apparently existed from around 1932 until 1951. They are said to be the first to use the term 'pachinko'
The signs on the pockets are obviously replacements, and one is even upside down! They are Small and Big wins, Small paying 3 balls, and Big paying 8. You also get your ball back.
These machines still have a mechanical similarity to the allwins they evolved out of 20 years earlier.
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| the mechanism is a hybrid mash of welds and fixes, BUT IT WORKS. So it's not some lovely antique original, but it is a functional and playable game for the ol' history booth. |
These machines would require a lot more attention from an operator. The Big wins, 8 balls, is not loaded by the machine. Likewise, the Small win ball channel could get backed up easily if the player doesn't win any payouts. There is no overflow for the incoming balls.
You can see a very similar example of a game like this in Mr. Sugiyama's pachinko museum. That was has a plain background as well (makes mine seem less jarring to know some were like that,) but Sugiyama's has an extra row of 5 pockets in the center which my model does not have.
Here are some episodes of the Memory Machine podcast that might be of interest, including an interview with me.
The Memory Machine #56 – Coin-Op Carnival (w/ Ryan Claytor and Nick Baldridge)
The Memory Machine #55 – So You Bought a Pinball Machine? (w/ Caitlyn Pascal)
The Memory Machine #52 – The Era of the Penny Arcade w/ Ethan Johnson
New project!!!! Say hello to the Mini-Match, a nifty little American no, British no, German machine by... Kadeco? Jamiesons? NSM? Let's take a quick step back, and then see what is needed.
Here are some notes for my Kick Off saga. I hadn't had time to get it to 100%, and there were a handful of things bugging me. This all happened earlier this year, but better late than never. More pics and schematics under the cut, below.
First thing was that the upper lines alternate 1+3 lights and 2+4 lights for rollover bonus. They scored fine, but the lights weren't coming on for one position. Where to look? Check the schematics below
I got my smart ball back from a friend's place and I was excited to get it into the lineup. But smart balls like this have one problem: Like with pachinko machines, the balls come out the back. They are all designed to be in halls with service-access at the back.
So time for some crafting!
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| this is the framework for a pedestal for the machine to sit upon. A cardboard box is underneath to catch the balls, and can be pulled forward with a wire harness. |
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| and this is where it will sit for now |
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| and then with the Skill Roll back in place! |
When the pandemic is done I'll construct a proper pedestal/table for it, but this will do the job for now. It allows it to be in the lineup and playable, with the balls easily fetchable from underneath.