Wednesday, October 1, 2014

Introducing... Corvette!

 Corvette was a bit of a surprise for me.  I was sad to have Monopoly go at first, but I knew I wanted a change.  I had played this game on location before, but didn't quite in to it.
I am not a car person, so the theme was a shrug for me, but then again so was Monopoly.
Now that I've played it again?  I am really enjoying this game!  This one might last MONTHS and MONTHS in my collection, you never know. 

Much of what is wrong with this game is aesthetic. Some plastic parts missing, cracked plastics, painted cab, etc.
I fixed one thing last night and it fixed the main playing issue:

Check out the right flipper:
hard to see, but that right flipper alignment is trouble!

When the ball comes down the inline, it hits the rubber and bounces.  This game is heavy on the "flow", and that bounce acted as a speed bump.
The flipper is obviously misaligned, so I went beneath the playfield and was able to adjust the flipper location.
(the flipper mech looked odd:  someone had replaced the proper flipper spring with a big one on the coil!  uh oh, will order a proper spring.  Might be best to just replace flippers...)
yeah..... pretty sure that spring isn't supposed to be there.
After alignment, I then had to loosen the right ball guide screws and do a tiny adjustment on the guide to make sure it was flush the flipper.
After doing this, no bounce!  The game is that much faster now.

now the ball flows gracefully from the right inline to the flipper

I want to clean/replace the Light KickBack target as it often does not register on a hard direct hit.
Also will probably eventually swap in LEDs.  Warm whites only, most likely, because this game looks great with dim orangey incandescants.

I also went through my now-mandatory fuse inspection.  Not only were a few found to be drastically overfused, I found a few jumpered entirely:


The scoring + rules doesn't seem to deep, but I imagine I will just be enjoying this game for a while.

Some pics of the arduous setup process my space requires:

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