Saturday, January 25, 2014

Flintstones: pop bumper part, and replacing the drop-bank opto

I received the parts for Flintstones:  a metal yoke plate that had been noticed missing from one of the pop-bumpers, and an extra opto for the one that seems to be flaky on the drop-bank board, registering false-positives.

I had never taken apart a pop bumper before, and kept trying to see how little I would have to dig through to get it in.
I found this video very handy:

The game was playing fine, but I imagine with that supporting metal yoke it would wear and fail far sooner than if it was properly sheathed in place.

Here it is almost fully reassembled.  Need to attach one last nut on the right, and align the spring properly.



the drop-bank assembly, with the opto board removed, just chillin' out beneath it.


I had never desoldered anything before, and after much struggle I finally managed to get the center opto out!
I was using a solder sucker at first, but a friend reminded me to use a solder wick with flux and that did the trick.  I was worried in my clumsy attempts that I had charred some of the traces, but in the end everything tested fine.
My solder joints were little unsightly blobs, but I got out the multimeter and did connectivity tests and everything was lined up the way it should be.

my glorious tools

The plyers acted as a great stabilizer for all this.  And yes, I did trim the wires a bit.  :)

So now the middle opto is not giving false-positives!  I put it back in the machine and it's great!
Only problem?
THE TOP OPTO IS NOW FLAKING OUT IN THE SAME WAY!
Drat.  What could it be?
Could the top opto just have developed the flakiness suddenly?
If there was a problem somewhere else, by replacing the center opto how could the issue be exchanged to the top opto?

What a mystery.  Maybe I just should have paid the money and bought the replacement board...  but I did order a 2nd spare opto, so maybe I'll take some time and replace the top one too.  *sigh*


DONE
fix always-down 'K' drop target
Installed metal plate for underneath pop bumper bakelight
Replaced opto on left 3-bank drop target PCB

TODO
File down mushrooming on upper flipper (bottom two were done)
extra GI mods:  lights in the city plastics, dinosaur plastic
Fix broken 3-bank drop target PCB, scores 800,000 points when flipper/shooter solenoids drop the voltage.

Street Fighter 2: fixing the basics

In a short span there were 2 pieces of important plastic that broke on SF2:
The inner tip of the right flipper button busted off.  It was still kind of stuff in place inside, so I could play it, but the flipper button might fly off if you aren't secureing it.
Then a piece of the shooter rod broke off!  Never expected that.  SF2 has a skill shot that requires precision timing to an audio cue, so you need to be able to rocket off that plunge with an exact amount of force at a precise time.  that means pulling back the plunger and letting it "snap" off of your finger.  I guess the plastic was just aged, and the little snap plunge took a chunk out of it.

ooopsie-doodle.

 Luckily Steve Young has a great stock of Gottlieb System 3 parts available.  (seriously, I'm scared to own a game he doesn't have a massive overstock of parts for)

Rebuilt and ready for action!


New button, new plunger rod, and we are back to 100%!

Sunday, January 5, 2014

Rocky & Bullwinkle; 600 DPI plastic scans

FireBrandX on pinside has done the world a great favour and scanned in a NOS plastics set they won off ebay.  Most of them still had the blue plastic seal on them.

I have offered to host them.  Download here: http://thetastates.com/pinball/rocky&bullwinklescans.zip

Thanks, Wolff!

Wednesday, January 1, 2014

Flintstones opto board analysis

I am trying to figure out if I can salvage the 3-bank opto board, or if I'll be forced to buy a new one.  Background here.

char lines line up with the bigger resistors


there is a touch of charring under the resistors, but they all check out.  Ran continuity between solder points to check traces, diode tests, all seems ok.
With it installed, the switch edge tests are fine.  The optos work as they should, but opto #2 will also register when a coil is fired.

WHAT COULD BE GOING ON WHERE A VARIATION IN THE VOLTAGE ACROSS THE BOARD WOULD GIVE A FALSE-POSITIVE ON ONE OPTO, BUT NOT THE OTHERS?

Tuesday, December 31, 2013

SF2: cleaning under the hood

I had wanted to get deep under SF2 for a while.  The car-crash playfield needed some work, and the subways under the playfield were black with filth.  They are supposed to be translucent.
right subway

left subway and car-crush playfield
First thing I did was the easiest:  completely remove the right subway and clean it, with excellent results:


The car-crush playfield has a few connectors that I labelled and disconnected, then 8 screws to remove it.  Well actually, just 4 screws.  Seems a prior owner had borrowed half the screws for other applications!  Thank goodness I had sought out backups of the exact type in weeks prior.


Here it is on my freezer workbench.


There should be a spring on either side, meaning the car crush was easier due to less resistance.

Both springs re-affixed, everything cleaned, and flipper rubber changed.  Time to re-attached the plastic ceiling plate.
I took the car off for later repairs.  I will see if I can render a new front bumper to it.  As you can see, the red remnants are snapped off and stuck at the front car-crash plate.


Now it was time for the difficult task:  cleaning that left subway!


getting closer...

Taking the car crush off was essential.  I then had to remove the left VUK to get at 3 fastening screws under there.

VUK removed.  Getting closer...
And then...  damn OK this ramp isn't coming off.  Look at the image of the whole under-side playfield.  The wiring harness has securely trapped the winding plastic and even after removing some lights and drop targets, could not find a reasonable way to get the plastic out without detaching the massive wiring harness.  #uggh.

So what to do then?  IMPROVISE!
No way I am letting that filthy ramp survive unattended.

a drain clog cleaner I picked up last week

I then folded paper towels around it, secured with a rubber band, covered in Windex, and then forced down the plastic at the VUK opening.  It would come back filthy each time.  PROGRESS!


It's not perfect, but it is MUCH BETTER.

So. Much. Better.

Right now my big problem with SF2 is getting in to the flippers.  Anyone have any advice for loosing those 2 bolts?  I tried with all of my strength but couldn't get them to budge.

My nemesis.  well, that and my allen key.  You are all my... nemesi?
I have the flipper rebuild kit, but that doesn't help if I can't get in to it!


STREET FIGHTER 2

TODO
install cliffy protectors
get non-ghosting LEDs (and replacing dead bulbs)
clean + adjust the flippers
adjust left extra ball center target
fix car + reattach
deep clean of playfield, removing all plastics + replace upper-playfield rubbers
replace playfield glass

DONE
clean car-crash mech and replace flipper rubber
cleaning the under-playfield troughs
got flipper replacement kit (holding on to it, will use it when needed)
got stargate ramp coils (but not reason to do it yet though)
fix 2 out lights in backbox
secure coin door
solder diode across the right slingshot coil.  Replace Q3 transistor on driver board.
left VUK: new spring, new plunger
get replacement fuses for under the PF
re-secured VUK mounts to provide extra-strong kicks + added extra screws
installed lower playfield rubbers
installed new power module
replaced Q3 transistor to solve right slingshot issue
reattached ground wires
replaced VUK solenoid to correct one
replaced fuse for stargate ramps
reattach tilt mechanism
bend left playfield bracket back in to proper place
new beer seal
Flipper rubber for Chun Li
Replaced flipper rubbers (except car crash flipper)
Cleaned backbox charring + replaced dead + charred lightbulbs
initial basic playfield cleaning 

Thursday, December 26, 2013

playfields on the wall

Newly adorning the game room walls...

And, one more on the way!!!
I love the art specific to playfields.


I used these to secure them:


Heavier ones on the bottom, each is rated for 25 pounds.
Then a single smaller one to secure it at the top so it doesn't topple.

Saturday, December 21, 2013

learning the ins and outs of LEDs

My order arrived, brimming with LEDs to experiment with!   Rocky & Bullwinkle has some dim lights near the back, so I definitely wanted to give them a POP.
SF2 is pretty bright as-is, but I was hoping to play around with it a bunch.

First issue:  The manual for R+B is a terrible representation of the actual lighting.  Light type are WRONG in a bunch of spots, and a few lights are omitted.
I ordered coloured LEDs for the B-O-M-B targets, according to the manual, but oh hey, they are ACTUALLY 44s, not 555s.  grrrrr

Here is the lighting under the 8 WABAC values.  we have 6 #555 bulbs on the board, with the last 2 as #44s.  The blue and yellow upright target lights are also #44s.   The manual?  Said they were all #555s...  *uggh*


2nd issue:  A while back I had noticed that the left "Aesop" scoop can also be used to light the WABAC value, just like the shot up the center, but alas the light was out!  Now with LEDs in hand I went in to fix it and....  ummm.  Wait.
It looks like an insert from a distance,but on closer examination, it isn't!  Did they forget to cut it out?
 So, not REALLY an issue, but certainly a curiousity.

Underneath, you can see there aren't even any markings for it, but certainly there would have been enough room had they wanted to.  So weird.



I popped LEDs in to the WABAC awards, the rollovers at the top, and a few of the upper flashers, and at least those look good.
One thing to note is that after inserting they aren't as stable it seems, and I had to go back in 2 or 3 times too wiggle the connection.  I wonder if there will be intermittentcy issues with them due to repeated openings of the playfield?

I did finally get an LED in to the Boris button / plunge button.   The issue before was that the domed LEDs I had were a TOUCH too long to fit in to the chassis.  I swapped out a low-clearance LED from the Flintstones (popped a domed LED in to there and you can't tell the difference,) put that one in to the lamp socket and...  gah I had broken a wire.  The hack-ful button strikes again!  I had figured the capacitor had branched of it, meeting with the wire at the cabinet as part of grounding.  My multimeter confirmed otherwise:  their junction point wasn't connected to ground, despite being super close.  So I ended up stripping the wire a bit and soldering it direct to the capacitor that branched off of the launch button.
In the end?  It was cleaner and more accessible than what was there before.
And the Boris target button?  GLOWS.  :)

it doesn't look like much, but the domed one on the left just didn't quite fit.



SF2 gave me a sad discovery, learning what "ghosting was.  I had always assumed ghosting was a property of the electrical system that the LED didn't turn off fast enough, thus leaving a ghost impression.  But I was wrong.
When the LEDs were off, they were still on.  Barely.  Gah, so annoying.  So I will have to make another order for SF2 for specific non-ghosting LEDs.
For most of the PF inserts, much of it is bright enough with incandescent, so I might leave much of it and just replace the green and purple lights with LEDs.
SF2 has the potential to be comically blinding with full LED treatments...


Also picked up this cute guy, to wrap around parts and get lighting in hard-to-see places while working...

On the to-do list front, I'm going to give up on the line item of "try and reduce speaker hum" because with the high voltages and the inability to industrial shield the audio circuits, it's really not worth the bother to investigate.


ROCKY & BULLWINKLE

STUFF TO DO
adjust flippers to the dots
replacing the SAVED decals.
find a replacement ramps / repair ramps
deep disassemble-everything clean (including under-playfield trough)
add more LEDs

DONE
clean flippers
get/install a Boris button
reconnect CN1 connector to increase reliability
install new levellers + casters, level the legs
wire Lion to 32 V instead of 50 V
replace the back box hat trick padding
Replace plastic Lion in hat trick
replace ball drain kicker
Update ROMs to 1.3
remove pop bumper screw.
repair first left orbit (hat trick) switch so that the diverter can work
CLEAN ALL THE THINGS.
replace beer seal


STREET FIGHTER 2

TODO
install cliffy protectors
get non-ghosting LEDs (and replacing dead bulbs)
clean + adjust the flippers
adjust left extra ball center target
deep clean of playfield, removing all plastics + replace upper-playfield rubbers
cleaning the under-playfield troughs
clean car-crash mech and re-affix car
replace playfield glass
Replace car crash flipper rubber + glue car to crash mechanism

DONE
got flipper replacement kit (holding on to it, will use it when needed)
got stargate ramp coils (but not reason to do it yet though)
fix 2 out lights in backbox
secure coin door
solder diode across the right slingshot coil.  Replace Q3 transistor on driver board.
left VUK: new spring, new plunger
get replacement fuses for under the PF
 re-secured VUK mounts to provide extra-strong kicks + added extra screws
installed lower playfield rubbers
installed new power module
replaced Q3 transistor to solve right slingshot issue
reattached ground wires
replaced VUK solenoid to correct one
replaced fuse for stargate ramps
reattach tilt mechanism
bend left playfield bracket back in to proper place
new beer seal
Flipper rubber for Chun Li
Replaced flipper rubbers (except car crash flipper)
Cleaned backbox charring + replaced dead + charred lightbulbs
initial basic playfield cleaning