Player 1 tens unit was not reseting properly to zero.
Also during game play, the player unit would suddenly advance from player 1 to player 2.
With the glass off I quickly isolated the problem by hitting things that would rewards thousands, hundreds, and then tens. On hitting a 10 point item, that is when the players would shift from 1 to 2. The player unit was advancing errantly, but only from player 1 to 2.
I checked the player 2 10s score reel to see how things should be:
0 C OO
1-8 O C O
9 O C C
So the leftmost stack is only closed on zero. This stack toggles with the middle stack (meaning when one is closed, the other should be open)
The right-most stack is the carry bit. when the 9 advances, it scores one on the subsequent reel.
It is hard to see from the crappy photo, but the problem on the player 1 10s was quickly obvious: The metal bar coming from the upper left was to the right of the toggle switch.
Check the pics above, it is supposed to sit between the two switches.
I was able to correct this, but then there was still some reset problems stemming from the left most stacks not making great contact. Cleaning and adjusting them, the game now scores properly!
|ugggh sorry for the crappy pic. But trust me, the bar is in the wrong spot.|
Correct scoring reel
Deep clean + wax
Add LEDs to backglass + top of playfield
Clean cabinet + legs + hardware
Get kickback gate working
Get kickback solenoid working
level it on the damn concrete floor...
Add LEDs beneath playfield
check for a few dead light sockets (double bonus light)
mod the game to include a way to reset drops?