A quick summary of a few things that got fixed:
Eight Ball Deluxe had the Game Over lights stuck ON in the backglass. HAD.
I had people over for the Pinball Women Ottawa group I run, and after a night of playing, the next day I noticed that suddenly the Game Over was behaving.
If it was locked on, I was sure a bad transistor, and had one ready to replace it, but welp, it's working!
For all the dickheads out there that whine whine whine about women in pinball: FUCK. YOU.
What we witnessed was the magic powers of women playing pinball: shit just randomly fixes itself, apparently.
Take that, meninists.
Oh, and I had also re-adjusted the upper plastics above the 8-ball target. Now with tighter alignment, shots don't fly by the Bonus Collect hole and in to the rollovers. Very important for collecting bonus on hard shots! It is devastating if you were shooting for that collect and the ball didn't stick in.
Corvette!
Small issue with the ball sitting on the LT5 gate and not falling in to the lock. Expanded the hole on that new LT5 upwards ever so slightly, and now the alignment is far better and the ball rolls down appropriately.
Sinbad!
While playing the game would stall on ball reset and say to check coil 7 (thanks, Pascal board!)
But it was intermittent. I'd check it, look for cracked solder, but all was good. On power up, game would reset fine and you could play for a while until the error arose again.
The problem turned out to be the fuse: It wasn't blown, but one side's metal part had cracked / come loose. So when I raised the playfield, it shifted and connected again. After a few solenoid bangs under the playfield, it jiggled a bit loose and caused the error.
1 new fuse solved that issue.
Showing posts with label Eight Ball Deluxe. Show all posts
Showing posts with label Eight Ball Deluxe. Show all posts
Wednesday, July 29, 2015
Sunday, July 12, 2015
some quick work on Eight Ball Deluxe
A few things tweaked on this classic. Still have to get around to replacing all the rubbers and doing a nice deep playfield clean though.
First up, new shooter rod spring installed...
then I swapped in warm white LEDs for much of the backglass. The darn this is pretty much mint, and even though it changes the feel ever so slightly, it still looks great (looks better than in the photo) and will add years to its life.
Next up was looking in to the 13 ball that wasn't lighting. First, point of note: There is the RACK 13 and the TARGET 13 in the manual for each ball. TARGET refers to the bank on the right, RACK referring to the ball lights between the flippers.
For a bit I thought it might be a transistor, but it was found to be a loose wire at the connector:
So besides all of the plastics? Next big thing on this will be to swap the transistor for the Game Over lights, which are always on.
First up, new shooter rod spring installed...
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old and sad. |
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new and happy! |
then I swapped in warm white LEDs for much of the backglass. The darn this is pretty much mint, and even though it changes the feel ever so slightly, it still looks great (looks better than in the photo) and will add years to its life.
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SHINY AND CHROME! WITNESS ME. |
Next up was looking in to the 13 ball that wasn't lighting. First, point of note: There is the RACK 13 and the TARGET 13 in the manual for each ball. TARGET refers to the bank on the right, RACK referring to the ball lights between the flippers.
For a bit I thought it might be a transistor, but it was found to be a loose wire at the connector:
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This thing. Touch it. Jiggle it. |
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Lucky number 13! Everyone's a winner! |
So besides all of the plastics? Next big thing on this will be to swap the transistor for the Game Over lights, which are always on.
Thursday, June 11, 2015
Introducing... Eight Ball Deluxe!
Only once did I have a proper taste of the SS machines... and Beat The Clock just wasn't for me.
But here we are with a wonderful example of the iconic classic, the machine that would set a high water mark against much of the 1980s...
EIGHT BALL DELUXE!
This game is oh so much fun. A great ruleset, especially consider how it is set up.
For example, get A and B rollovers, then C or D to drop 2 targets.
Collect the 8 ball, then you can spell deluxe to reload the drops during the same ball.
This is a tournament play classic: The drop target resets fully, then individual drops return the drop bank to the position you left off last time.
Perfect.
And you better damn hope you clear a rack on your first ball or else you're playing mad catchup.
This game was graciously lent to me by a friend who just happened to have doubles. A good problem to have, and a generous game to offer!
Very little wrong with it, but of course I can always fine-tooth comb some issues:
- the "game over" lights on the backglass don't light, transistor issue
- drop-bank ball #13 doesn't light, also transistor I think
- backglass lights should be swapped for warm #555 bulbs so as not to bake the (NEAR MINT) backglass unneccesarily.
- inlane clear plastics are makeshift and warped, and should be replaced so the ball always returns smoothly to the flipper (shades of my Corvette issue!)
- right slingshot would fire and stick out
- plunger spring is a bit broke and should be replaced
Here are those inlane plastics. I think they have been replaced once before with something, but I should try and get some cleaner and smoother plexiglass or lexan forms in there, tracing from a better copy and then adjusting...
Oh, and you know what the only downside to this pin is? The head is massive.
Yep, that means this great pin is relegated to the exiled "4th position" in my lineup for good due to the size.
Don't worry EBD, you know I still love you.
But here we are with a wonderful example of the iconic classic, the machine that would set a high water mark against much of the 1980s...
EIGHT BALL DELUXE!
![]() |
Glory! |
This game is oh so much fun. A great ruleset, especially consider how it is set up.
For example, get A and B rollovers, then C or D to drop 2 targets.
Collect the 8 ball, then you can spell deluxe to reload the drops during the same ball.
This is a tournament play classic: The drop target resets fully, then individual drops return the drop bank to the position you left off last time.
Perfect.
And you better damn hope you clear a rack on your first ball or else you're playing mad catchup.
This game was graciously lent to me by a friend who just happened to have doubles. A good problem to have, and a generous game to offer!
Very little wrong with it, but of course I can always fine-tooth comb some issues:
- the "game over" lights on the backglass don't light, transistor issue
- drop-bank ball #13 doesn't light, also transistor I think
- backglass lights should be swapped for warm #555 bulbs so as not to bake the (NEAR MINT) backglass unneccesarily.
- inlane clear plastics are makeshift and warped, and should be replaced so the ball always returns smoothly to the flipper (shades of my Corvette issue!)
- right slingshot would fire and stick out
- plunger spring is a bit broke and should be replaced
Here are those inlane plastics. I think they have been replaced once before with something, but I should try and get some cleaner and smoother plexiglass or lexan forms in there, tracing from a better copy and then adjusting...
![]() |
ball bump! |
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bumpity bump on the little lip |
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I assure you that is not supposed to stick out. Turns out it just needed a new coil sleeve and general cleaning. |
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This will have a lot more satisfying punch with a new spring |
Oh, and you know what the only downside to this pin is? The head is massive.
![]() |
So that's a normal sized head, with an extra large trim at the front. |
Yep, that means this great pin is relegated to the exiled "4th position" in my lineup for good due to the size.
Don't worry EBD, you know I still love you.
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