Thursday, December 31, 2020

Pachinko Queen Implosion

I took the softcore hetero porn film Pachinko Queen Explosion and edited it down to just the parts that teach us something about modern pachinko or show off the parlor.  There is nothing remotely pornographic in this clip.

Pachinko Queen Implosion from Caitlyn Pascal on Vimeo.

I've noticed that embedded video doesn't show on this blog if you're on mobile, so if you're on a mobile device click the link to go right to Vimeo.

Here's the cover art from the original movie

Pachinko Queen Explosion (2007)


Wednesday, December 30, 2020

Smart Ball in Shenmue 3

Someone brought this to my attention over in this pachitalk thread, but I thought I should repost it all here.

The videogame Shenmue 3 apparently has areas where you can go to an arcade and play Smart Ball variants.




from the thread:
Shenmue III takes place in rural China in the mountains along the Lijiang river in the year 1987 and across your martial arts journey you find a few places where you can play Smart Ball, they are completely optional and have no bearing to the games plot but you can play Smart Ball and win prizes.

I am not sure if Smart Ball machines were ever imported into China, but certainly it could be that they are making references to the spa towns in Japan where you can still find retro smart ball parlors.  (though only a few retro parlors remain)

If you have any info on machines like this being in China, I would love to hear about it!   I've found so incredibly little about any 20th century coinop machines in China.   The only related thing I've posted was this bit about the Hong Kong Museum.

There are three general "periods" of smart balls that I can see:
the hand-operated ones (1930s to 1960s)
the automatic payout ones (1960s to 1970s)
the solid-state redemption ones (1980s-present)

Shenmue seems to combine a lot of these things together in varied ways.


The hand-operated ones had the balls cleared out manually with a latch accessed at the back.  Most allow balls to fall to a tray at the front, but in some cases the ball rack was handed to you by an attendant.
These did not have backboxes / backglasses.

1930s style smart ball at the Pachinko Museum

1950s style smart ball


The automatic payout ones used similar mechanical technology to the automatic dispensing pachinko machines, just scaled up the larger marbles.

These are my favourite as they winning are dispensed from the head.  The balls roll down the glass and can be fed into the shooter lane easily.

1960s/1970s style smart ball with automated payout

Then the solid-state machines offered scoring on discrete games, with the chance of winning a prize.  I am not sure if some of these ever had "ticket dispensers" like North American redemption machines.

if you can score 10 points, a prize ball will be dispensed out of the bottom slot

There is also a market of people making brand new 1930s-style smart ball tables.  Well they aren't quite like the 1930s machines, they have a very fundamental layout, but it's the same principle of operation.

they are sometimes found at fairs, where it seems the cost is now 300 yen. :)



Niche Mechanisms 001: the drop shelf

A horizontal bar, but you push a button and it recedes.  The ball or coin on it then falls.  That's it!  A delightful little gameplay mechanism that has been around for decades but is still barely known.  Machines here span almost 100 years.

Let's start with a basic machine, and the earliest.  There's a whole lot more under the cut.

1900 The Halfpenny by Price and Castell

when you push the button the shelf retracts, allowing the coin to enter the winning slot




Tuesday, December 29, 2020

Niche Mechanisms 000: an introduction

I'm starting a new series of blog entries where I just post up a bunch of media illustrating cool arcade gimmicks and mechanics that span decades and continents.

These are not going to be a definitive works, nor meticulously researched things.  But if you have more stuff to add to them please reply to the bottom and perhaps I'll update them with new entries as I go.

These are all cool little things I've noticed in my research of coin-op machines and that I've fallen in love with.  There are a bunch of topics in classic coin-op that I could include here, but won't because they are just too massive:  pitch-n-bats, physical horse-racing games, shooting gallery machines, bowling games, EM arcade games, etc.

But stay tuned for a handful of small Niche Mechanism posts in the future!

Wednesday, October 21, 2020

operator hacks: slot machine mod

I'm fascinated by all the way devious operators tried to make their machines more profitable.

With EM machines the mods can be smaller and less intrusive, but here is an example of a purely mechanical hack.  Taken from a facebook group about slot machines, this hack is much more intrusive.

Someone has taken one of the pay wheels for the slot machine and spot-welded one of the gaps, closing it off.

Each of the 3 reels on a mechanical slot is attached to one of these plates, and the holes line up to the symbols you see on the spinning reel.  If the holes line up, the pay fingers can enter them and that permits the related payout.


With the hole closed, that position on the reel no longer pays out.  The operator then modified the correlating symbol on the reel, changing it from a lemon to a "Bell-Fruit-Gum" icon.
If this symbol comes up, you've lost!


Any gambling machine with a microprocessor controls the odds that way, and is of no interest to me.  But it's always cool to see how nefarious operators might have tilter the odds further in their favour on these older gambling machines.

This hack would have required disassembling the full machine and remove the reel parts to do the weld.

Wednesday, August 26, 2020

(pinball) Love in the time of Covid

with apologies to Gabriel García Márquez...

Pinball aficionados are statistically the least likely to be heavily effected by this pandemic given the hobby's demographics, but still there is a yearning for the silver ball despite the tragedy of the times.

While Canada is not quite out of the woods (we are 76th in cases per capita, 26th in deaths per capita,) Ontario has had some significant success and entered "Phase 3" of the re-opening plan.   Pinballers yearn, and pinballers get creative.  Some hunkered down in their basement arcades, acutely feeling the absence of friends to challenge and celebrate their scores.  Many have gone months without machines, and not flipping at all.  

The first sign of life came was the reopening of The House of Targ, implementing new safety protocols: barriers between the spaced-out machines, directional arrows for movement, limited attendance, and all games now set to Free-Play.

But a pandemic brings less customers, and they have begun selling their famous perogies online, alongside their sides, t-shirts, beer, and hot sauces.  They have continued working with other local businesses, doing pop-up markets at Big Rig Brewery in Kanata.  Whatever can be done to keep any cash-flow going, and the lights on.


But what about tournaments?  The competition!  The packed houses of players clamoring to get their plays in!  Surely these are casualties of the pandemic!  unless...

There is some hope with pinball junkies like Craig willing to think outside-the-box (outside-the-house) and present Ottawa with what will be remembered as a legendary tournament that faced down a pandemic.  Craig has used his resources to find a way to bring back competitive pinball.


F-14 Tomcat and Count-Down (straddled with a livestream camera)


Safety first:  4 machines are setup in the garage with ample space between each of them.  Only players competing are allowed in.  One player per game.

Instead of a normal bracket, the tournament format was switched to "card" based, which you might be familiar if you've ever seen or played in some of the larger tournaments' qualifying rounds.  But the effect is that everyone plays solo.  (Entry is limited to the 4 cards, which I love.  None of this spending $200 and 12 hours trying to put up a solid card, like you see at so many major tournaments.  Best bring your A-game from the beginning.)

Ample hand sanitizer provided for before and after games.

And oh hey, how about a machine on the front porch?  The end-of-summer breeze feels amazing while you play, and quality outdoor airflow is one of the strongest correlations to reductions in potential Covid transmission.

Stranger Things is pretty great with the new code!

Lots of players continued to distance and wear masks.  Safety and respect, first and foremost.  (Fun comes #3 for sure)

Foot traffic is an inevitable issue though, which was solved through good old-fashioned labour:  6 slots were open for signup, over the span of 5 days.  Never would there be a crush of players hanging about.  The card system allows people to get in there during discrete times, play their games, and move along.  


The tournament also featured a major surprise, the first Teenage Mutant Ninja Turtles (Pro) by Stern to hit Ottawa, brought here by Player One Amusement Group!

TMNT and Seawitch!

If you're an Ottawa player that wants to get in on the action, it's running until Saturday night and all of the info is up on MAACA.  Weather dependent of course, but it's looking to be a good week so far.

The event is being livestream by Ottawa's own PinBallers, and you can follow the result online.

Mike of the PinBallers, safely distanced in his broadcast booth